![]() So thank you to everyone who played, and especially to those who took the time to leave feedback, it means a lot to us! There’s a few things we hope to address in upcoming iterations of conquest mode. We had amazing feedback from members of the community who felt like the additional challenge, replayability and unique take on this old formula brings something new and exciting. The PAX demo was our opportunity to put our ideas to the test. ![]() Take on increasingly challenging trials by unlocking new Commanders.Select between a pool of possible starting troops and build a strategy that assures your route to victory.Encounter mystery events where you can gain recruits, unique items or gold.Your army is persistent: if you lose a unit, they will not respawn in the next map.Battle through a randomly generated series of quick paced bite-sized skirmishes.It’s a single player game mode that offers lots of replayability and a chance to truly master turn based mechanics by ramping up the ante and putting player’s strategic abilities to the test. We’ll be doing a deepdive into the latest sea-faring Commander to join the roster in the near-future!Ĭonquest Mode is our take on a turn-based strategy roguelike experience using the well established Wargroove formula (with a Robotality twist!). Today, I want to dive a little into what Conquest Mode is and what changes we’re hoping to make in the future! In the demo we played as Nadia, a fiery pirate wielding a ferocious flamethrower. Players on Steam also had the opportunity to give the new game-mode a try and we’ve been left with a to-do list of exciting changes we’ve been digging into! It was great to meet members of the Wargroove community in person and we received a lot of valuable feedback for the in-development Conquest Mode. After announcing Wargroove 2 in March, we made our way to PAX East with our shiny new demo. ![]() ![]() It’s been a busy month for Chucklefish and the Robotality team. Hi everyone! I’m Stefan, Lead Game Designer on Wargroove 2! I’m really happy to be the first on the Robotality team to bring our own voice to the Wargroove Dev Blog, and we’re excited to bring you all the juicy details and deep dives into what’s new in Wargroove 2. ![]()
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